Over the past few days I have been working on an Essay on how familiar architecture can be used to make Horror games scary, however, in the past two days I have started to bring the 'Night Security' game to life with Unreal Engine 5.
To make this jump from two dimensional to three dimensional game space, I used the map below:
Of this map, I have modelled the sections A and B, the Security Room and the Long T-Junction respectively, as seen below on this Bubble Map:
Below you will find a selection of images I have taken of the areas I have modelled:
An overhead view of the space I have modelled in UE5.
An image of the Security Room's interior