Thursday, December 1, 2022

'Night Security' coming to life: Part 1

 Over the past few days I have been working on an Essay on how familiar architecture can be used to make Horror games scary, however, in the past two days I have started to bring the 'Night Security' game to life with Unreal Engine 5.


To make this jump from two dimensional to three dimensional game space, I used the map below:

Of this map, I have modelled the sections A and B, the Security Room and the Long T-Junction respectively, as seen below on this Bubble Map:

Below you will find a selection of images I have taken of the areas I have modelled:

An overhead view of the space I have modelled in UE5.

An image of the Security Room's interior


An image of the Security Room from outside, looking in towards the interior.


Images of the T-Junction space from different angles.







'BioLab' Update 2

Recently I have been attempting to follow a guide to making an FPS, which I shall link down below. https://www.kodeco.com/32435756-how-to-cr...