Tuesday, April 25, 2023

The Rover Game's Game Design Document


Below is a copy of the Game Design Document I have created for the Rover Game me and Moin are working on:

Game Design Document

 

Working Title:The Rover’ or ‘Vivus-Nix-Mundi’

 

Elevator Pitch

We are developing a game very similar to Iron Lung by David Szymanski, wherein the Player is trapped in a claustrophobic rover on a mysterious ice planet. The game is limited to four gameplay loops and a feeling of horror will be created through use of atmosphere and sound design. Taking advantage of the Player’s sense of isolation, we aim to create a sense of both mystery and oppression as the Player tries to survive and learn more about the Planet.

 

Concept:

Genre: First-Person Immersion Horror, Psychological Horror

Target Audience:

Age: 15-30

Gender: Male & Female

 

Theme and Setting:

The Rover is a Psychological Horror game that puts the Player in the role of a Scout Scientist for a Colony Ship, tasked with discovering whether the planet they are on is suitable for colonisation. However, after venturing from their scout ship in an exploration rover, it suffers an engine failure that leaves them stranded (almost) alone during a freak snowstorm. With the rover’s defective and  AI, Dave, as their only company, the Player must try to repair the engine whilst maintaining the rover’s heating system to keep it running and prevent Hypothermia. Additionally, they must monitor the changes outside through the camera feed to observe changes to the planet’s surface and keep an eye on the storm outside. Dave will tell the Player a little about the planet, but it will often be trivial, non-sensical or contradictory in nature, adding to the intrigue. All the while they are juggling these three tasks, the Player can do research to learn more about the mysterious, remote, and forbidding planet, Vivus-Nix-Mundi.

 

Location: The interior of a planetary exploration rover on a planet of ice and snow.

Antagonist/s: Vivus-Nix-Mundi, Dave the AI (to an extent).

 

 

Gameplay:

Gameplay Loop/s (Objectives):

The main gameplay loops will be related to keeping the Player Character alive by: 

Repairing the Engine

Maintaining the Heater

Monitoring the Cameras

There will be an optional side objective to Research Vivus-Nix-Mundi.

 

Game Progression:

The game will progress, with louder, more frequent odd SFX and gradually more bizarre visuals through the camera feeds with each successive repair of the Engine. The Engine must be repaired six times with a five-minute delay before repairing can be continued.

 

Mechanics

Dead By Daylight quick-time event mechanic followed by a “Simon’ Says” minigame to represent the Repair the Engine Objective. It is on a five minute-loop timer and gradually gets more difficult with each successful Engine repair.

     A decreasing bar with requires button-mashing to keep the bar filled as the Maintain the Heater Objective. Is on a 3 minute-loop timer.

     Five Nights at Freddy’s style Camera Feed mechanic

     Pony Island style Programming Minigame to represent the Research Optional Objective.

The game will have realistic Physics.

 

Game Elements:

Story: As outlined under Theme and Setting

Character/s: The Player Character, Dave the AI, and Vivus-Nix-Mundi.

Location: Vivus-Nix-Mundi, a planet of snow.

 

Assets:

·       Rover Components

·       The Engine

·       The Heater

·       The Cockpit Controls

·       The Desks

·       The Monitors

·       The Snow-things

·       Rocks & Mountains

·       Research Terminal Controls

·       Dave the AI


Overview

Project Scope

Budget: UndeterminedMonetisation: N/A

Timeline: N/A

 

Stakeholder

Moin Ahamed

     Tim Shaw

 

 

 


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