Project: MechGuard is nearing completion. Pictured below is an image of the Map Tiles current state after much progress has been made.
Additionally, I made these red bars to allow me to work out the ergonomics of the game space, so that it was possible to ensure the largest Mechs were able to navigate through the tiles, even if there were fewer routes they could take in comparison to the smaller Mech weight classes.
I have finalised the details of the important building tiles, with only the buildings themselves needing to be replaced.
I also have a nice mixture of vehicles now.
At this point I have fleshed out the set dressing and have started to add details the provide a sense of realism to the tiles. I have also started swapping the Block-Out buildings for the ones made by Michael so that the city starts to look more believable.
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