Friday, January 27, 2023

Zone A: The Security Office

 The Security Office; The Player's safe base.



The Entrance to the Security Office. Outside the Office is a bright light to serve as a beacon of safety for the Player; despite its gloom-filled interior, when they enter the Security Office they should feel a sense of relief and safety. Here they can take a moment to catch their breath and prepare for the next journey into the dark and the next scare. 




To give a sense of the passage of time and show that the Security Office is being used, I have put food on a table and waste on the floor. This also gives a clue as to the disregard the prior Security Guards have had for their post. Also, as an Easter Egg, I included a Freddy Fazbear's Pizza box. Additionally, as a subtle joke, I placed a watercooler with a wet floor sign...
despite the obvious lack of a water tank.




An office complete with vending machines. Graffiti on them suggest neglect and abuse. Who knows how long they've been there... and how fresh the contents are...
And a plant in a windowless office. Let's be honest. It's probably artificial.


Nice comfy (heavily worn) sofas for staff relaxation (stress-induced breakdowns). And who needs a window when you have such a calming painting to stare at?
 

A little Easter Egg... and perhaps foreshadowing this sofa's use?



The control centre. The Player will need to monitor the CCTV cameras from these screens and recharge their flashlight at this desk (this latter mechanic is dependant on the difficulty of the Blueprinting and Time Constraints).



To give the Player an idea as to how deep their character's interest is with the mystery of the Shopping Centre, I have placed a camera on the desk and shown how they have brought their own corkboard and attached it to the one already in the Security Office. Considering the amount of stuff already pinned to it, the character is clearly obsessed.

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