Environment Research and Work So Far:
Environment Research:
Killing Floor 2 – Realistic, Apocalyptic, High Tech, Over-the-top.
Element TD2 – Fixed camera-point, Decorative Scenery.
WarThunder – Realistic, Large-scale Battle Environments.
PayDay2 – Semi-Realistic, Environments for Stealth.
Zombie Army Trilogy – Atmospheric, Dark, Horror.
For The King – Hex-based, Map-based, Scenery as Terrain.
Team Fortress 2 – Large-scale Battle Maps, Stylised,
Outlandish, Over-the-top.
Risk of Rain 2 – Varying Size Maps, Map for Exploration.
Dawn of War Soulstorm – RTS, Environment as Terrain,
Environment as Cover, Different Environment Heights.
Mech Warriors 5 – Realistic, Sci-Fi, Varying-size
maps/Relatively smaller Environment Features.
Vermintide 2 – Fantasy, Interactable Environments,
Environment as terrain, Dark.
Work So Far:
Desert Scene: Large-scale Environment inspired by WarThunder and Mech Warriors 5.
Canyon Scene: Small-scale Environment inspired by WarThunder, Team Fortress 2, Mech Warriors 5 and Dawn of War Soulstorm.
Cave Scene: Small-scale Environment inspired by Elderscrolls IV: Oblivion and Vermintide 2.
Mech Game Planning:
Project Name: 'Project: MechGuard'
Core Concept: "Shadow of the Colossus, but with Mechs"
A game where teamwork and strategy blend with customisable gameplay.
Potential Game Modes:
Objective - Defence;
Protect vital assets from waves of progressively harder waves of enemies.
Objective - Delay;
Hold a Zone and prevent too many/all enemies from reaching it. Survive for the indicated time and evacuate.
Objective - Elimination;
Traverse a perilous map whilst managing resources to reach a deadly giant monster and kill it.
Objective - Onslaught;
Survive as long as possible against an endless assault from waves of enemies.
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