Map Design Progress Update 2
I have continued working on the mood board, having collected more ideas and inspirations for the project.
Below: The 'Laundry Room' on the Left and the 'Smoking Room' on the Right.
Additionally, I have worked upon the Hotel's design. I have started adding windows and doors. These range from doors into accessible spaces which the Player/s will need to unlock to progress as well as doors to hypothetical rooms that the Player/s cannot access at all, but give the illusion of the Hotel being more rambling than it is already. Below will be a breakdown of some example doors.
The door to the 'Reception Room', the first room the Player/s will gain ingress.
The corridor toward 'The Foyer', lined with long windows and terminating in a set of locked double doors whose key resides in the 'Reception Room'.
One of the doors on the upstairs landing of 'The Foyer' leading towards the West-ward bedrooms.
A hallway of doors to nowhere, hypothetical rooms where Players cannot gain entrance.
More examples of doors to nowhere, only these ones hint to Players that these rooms are barred from their access, whereas others are left un-signposted to give a feeling of mystery to the Hotel and leave Players guessing which rooms are accessible and which ones are not.
Overly-long or oddly shaped passages have been given false doors so as to give reason to their odd shapes and long stretches and make them more realistic.
Finally, my friend Moin has lent me his skill in 3D Modelling and has helped me in creating this antique wheelchair for use in creating the game's first ghost, the Wheelchair Ghost. You can find Moin's other work here: https://moingamejourney.blogspot.com/
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