Monday, April 1, 2024

'BioLab' Update 1

Below is my initial rough concept sketch of the BioLab map, with the Ground Floor (Top) and First Floor Plans (Bottom).


I have since spoken with my tutors and have made modifications to the map layout based on their advice so as to better promote competition whilst maintaining fairness to both teams. In response to their feedback, I have altered lines of sight, created a sniper nest, moved Capture Points to fairer positions and shifted spawn points around for balance.

This is the map in its Block Out state immediately after making necessary changes, with a simple diagram overlay showing the capture zones.


This is the map in its current Block-Out state. I have since added some 


Below is a series of key areas on the map.


                                                             The Taskforce Spawn point:
This is where the Taskforce Team will spawn; a storage room filled with barrels and crates.


Breach entry and Supply Box for Ammo: 

The Taskforce has breached the Lab facility by driving an armoured vehicle through a wall. Next to this breach they have set up an impromptu ammo cache for their soldiers where they can restock their ammo and restore Health.

Approaches to the Upper Lab Capture Point:

The Taskforce spawns closest to the Upper Lab Capture Point and have two main approaches they can take; the far staircase or they can climb up the containers to a breach in the wall straight into the Upper Lab area.

The Large Window:

A large window gives Players more clues as to the isolated setting of this map and Environmental Design will be made interesting for anyone who takes the time to stop and look around.

The Long Corridor:

A long corridor runs alongside the Upper Lab Capture Point on the Ground Floor and allows ample opportunity for mid to long range shooting.

The Lower Labs and Offices:



Allowing for mid to short range skirmishes like those in Counter Strike, the Lower Labs allows for flanking and has many points of ingress/egress.

Upper Lab Capture Point:

The Upper Lab Capture Point is fairly open with limited sight line blockers, making it harder to attack and defend.

Overlooking the Containers Capture Point:

From the Upper Lab area Players can see down to the Containers Capture Point.

The Long Bridge:


A long exposed bridge makes Players vulnerable when they try to cross between upper rooms, especially important as this is the Taskforce team's main approach to the Sniper Nest.

The Window into the Lab Storage Capture Point:


Large shelves obstruct line of sight making shooting into the Lab Storage Capture Point more difficult and making it more defensible.

Lab Storage Capture Point:

The Lab Storage Capture Point is not too far from the Containers Capture Point, but is more defensible but has many angles that need to be covered.

The Lab Storage Capture Point Dropdown:



A dropdown from the labs across from the bridge makes for a unique means of getting to the Lab Storage Capture Point and makes attacking this point more interesting.

The Sniper Nest:


Accessed by an exposed ladder, a Sniper Nest gives unparalleled sight lines, but has little to no cover. Both teams have equal opportunity to reach this vantage point.

The Sniper Nest POV:




The Sniper Nest is an exceptional vantage point, giving sight lines across the map.

Containers Capture Point:

The Containers Capture Point is very open and hard to hold, making competition for it fierce. Cover is littered around the point, but there is little on the point itself.

The Observatory Point of Interest:



As a point of interest and a means to flank around the point, a massive observatory dominates the center of the map.

The Breach into the Main Lab Capture Point:


The Main Lab is reachable through a door to the left and one to the right, but a breach in the wall accessed by climbing containers allows for a unique one way entrance.

Main Lab Capture Point:


The Main Lab Capture Point is the closest to the Security Spawn point, making it easy for them to capture and hold. It has very limited cover in these specimen containers.

Main Lab Peek-Through:

The Peek-Through window allows both teams to see who is in the Main Lab Capture Point and who is flanking around it through the Holding Cells & Cargo area.

Holding Cells & Cargo Room:

The Holding Cells & Cargo Room allows the Security Team a means to leave their spawn room without going through the Main Lab Capture Point.

The Security Spawn Point:

This is where the Security Team will spawn; a Security room with many monitors.

Supply Box for Ammo:

The Security Spawn point has a built-in armoury where the Security Team can restock their ammo and restore Health much like the Taskforce Team.

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