The Long (Short) Lobby
SIDENOTE: Zone C (The Short Lobby) on the diagram has been re-designated as the Long Lobby to more accurately reflect its characteristics.
The Long (Short) Lobby
SIDENOTE: Zone C (The Short Lobby) on the diagram has been re-designated as the Long Lobby to more accurately reflect its characteristics.
The Short (Long) Lobby and the Zig-Zag Corridor
(Work in Progress)
SIDENOTE: Zone L (The Long Lobby) on the diagram has been re-designated as the Short Lobby to more accurately reflect its characteristics.
The T-Junction Hallway; the main shop floor for the Centre's Fourth floor.
(Please forgive a current lack of roof)
The Security Office; The Player's safe base.
'Night Security' Progress
So far, I have built almost half of the Map for 'Night Security'. Ideally, the full game would have all floors to flesh out the game and expand the possibilities. However, for this proof-of-concept project, I intend to only have the one level. This is to be the top floor which will have the Security Office; the safe base for the Player and the floor with the least dynamic, more psychological scares.
'Pleasant Hotel': Update 5 The following is a complete breakdown of the work that has gone into the 'Pleasant Hotel' projec...